Part 1
Type : RAR
Size : 150 MB
Part 2
Type : RAR
Size : 144.53 MB
Recommended System Requirement
RAM : 512MB
VGA Memory : 128 MB
OS : Windows XP ,Vista
HDD : 1.3GB
The awkwardly named Project IGI: I'm Going In follows in the fashion of the Rainbow Six series, the Delta Force series, and SWAT 3. It eschews the outlandish futuristic weapons and imaginary arrangement of lots traditional shooters and focuses instead on contemporary realism. In the game, you amusement as David Llewelyn Jones, a former Special Air Service appendage who now works as a freelance operative for both the British and American governments. The victim features a jumble of stealth, covert surveillance, and high-powered firefights at mystery military bases, and it has much of the thrill and tendon of the James Bond films of the late Cold War era. But it also has several significant shortcomings.
In Project IGI, your mission is to assistance retrieve a stolen nuclear warhead and prevent an deed of nuclear terrorism. The demand begins in the former Soviet Union, and your first goal is to rescue a conspiracy who has vital dope closely the nuke and who is creature held and tortured at a military airfield in Estonia. The narrative is primarily told through in-engine cutscenes at the onset or end of each mission, and they're visually stylish - their dramatic camera angles and lighting possessions approach film caliber at times, though the flat speech can be a bit tedious and the cast of figure isn't very interesting. The atmosphere of the errand tends to be realistic: While you're a skilled agent, you're just one man - not a one-man army. As such, you'll need to do a pen of creeping through the shadows, sneaking around defense cameras, hacking computers to deactivate surveillance systems, and using binoculars to patroller the area. When you run into the inevitable conflict with guards, fast and furious firefights ensue. The game's general emphasis on realism means you'll need quick reflexes: Even if he's wearing body armor, a few shots can still put a painful last to the hero's career. You can restore saps only by grabbing a medical costume from an infirmary - if there even is one in the area.
Project IGI is a strictly single-player windowpane with 14 errand that are often large and complex, but they're divided into smaller, more manageable objectives. Unfortunately, there's no way to save your quarry during a mission, and even on the lowest question setting, some missions tins be quite hard, and they testament inevitably require you to restart from scratch a tally of times before you achieve success. Since you'll typically be infiltrating military installations, you'll run into swarms of guards, dozens of whom pedestal waiting in towers with their sniper rifles. Death awaits at every corner. The capital of sentry is necessary because the game's enemy artificial espionage is spotty if not downright poor, as enemies sometimes foundation obliviously when you prey one of their comrades, who is only a few dogs in front of them. Also, the victim sometimes cheats by structure watchman appear out of thin shred or from structure that you've already cleared.
During missions, you'll have entrees to a large magazine of weapons, some of which you're equipped with at the start of the missions, and many of which you choice up from dead guards. They run the gamut from a struggle knife for silent prey to antitank ammunition for the occasional armored fighting vehicle. Other real-world weapons in the windowpane include the Glock 17, Desert Eagle, MP5, M16 A2, Minimi, Spas 12, Uzi, Pancor Jackhammer automatic shotgun, Dragunov sniper rifle, and others, along with flashbang and crushing grenades. Weapon physics are generally believable: Automatic weapons have a noticeable kick that hinders your aim, and bullets evidence penetrate walls and doors of changing material and widths depending on the bore or muzzle velocity of the gun.
Since much of the game is approx sneakiness and careful observation, you'll get to use some clever contraption in supplements to your weapons. Your binoculars have nighttime sight and a digital compass, and they smoothly zoom out to very long ranges. You also have a PDA that lists your assignments objectives and visually keys them with numbers to a live satellite video survey feed. You tins zoom and pan the readout, and since it's shown in real time, you can actually watch alertness routine and aggression you if you neglect to turn off the PDA map at an inopportune time. The PDA also logs your communications, which include both status reports and tips from Anya, your advisor back at control who's supervision your progress. Frequently, reports from Anya, including those that advance the game's plot, appear when you're busy avoiding or fighting guards, so the ability to read them later on your PDA helps make up for that flaw.
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